...this journal entry is already confusing me and I've barely begun writing it.
So the Persona fandom, particularly the 3 & 4 end of it, just got a ton of info thrown its way. Among it:
1. Persona 5. PERSONA 5. Thank you, SERIOUSLY, do you realize it has been FIVE YEARS, I could have had a child and sent it off to kindergarten in the time between Personas (and that child's name would have been MitsuAkiKanjiShinjiMinako Persona).
The tagline is "You are a slave. Want emancipation?"
Slavery - if indeed the game deals with slavery and this isn't just a cool tagline - could be a really interesting angle to work from. Personally, I'm hoping (cautiously) for a really different game. I love the formulae for Personas 3 and 4, but I'd welcome a stylistic shift to shake things up.
2. A Persona 3 & 4 crossover game. And everyone's chibis. And there's no Minako whatsoever. Hm.
(What's with the stylistic shift? Who on earth wanted a stylistic shift?)
When it comes to books and games - and anything that could have a huge story arc - there really is something to be said for not wearing out your welcome. I think it's much better to write one book (or make one game) that the fans love, and then leave it in the hands of the fans and move on to something else without making an unnecessarily enormous series out of it. Obviously this isn't a hard and fast rule - sometimes you want to make 3 books/games before moving on. And yeah, it can be a lot of fun anticipating the release of the next installment in the series, which can't happen if you close everything after one book/game.
But there comes a point where it just feels gratuitous. Where the creator is either writing herself into a rut, or is so afraid to deviate from the norm that she keeps spitting out variations of the same product. That's why I think it's better to leave your audience wanting more without always giving them more. It feels like you end on a higher note. It means the original product stays intact (no cries of WAAAH THEY RUINED IT), and then the fans can rework and rethink it on their own without your constant authorial input. It keeps your story from feeling like a product, or a brand name. Speaking of which -
3. A Persona 4 dancing game?
Given that P4 gave us pop idol Risette, it's not that far-fetched, and P4's bright pop-arty style lends itself to the genre. And if you're looking forward to the game, great. Myself, I'm just sort of - *shrug* Did the world really need this? Couldn't they have used their resources for something a little more epic?
But that's not fair, especially to anyone who really is looking forward to it. And, honestly, P4 is a brand, one people are hoping is going to continue to sell. So if they want to slap it on dancing games and, I don't know, breakfast cereals (Mom, pass the box of sugar-frosted Minat-O's!), it's not that surprising.
But you know what? It's a brand that's five years old now. I love P4, but I'm glad they're finally working on P5, and I just hope it's as fresh and creative as a five-years-plus wait can make it.